The Codex
The world of Teldrahn
Cities, sorcery and the powers that bleed them. A guide to the world of The Spires of Will.
Entries
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The Nine Cities
Each rises in rings of ancient wall around a single towering spire.
Myrithal · Greskaal · Abrogall · Farraskine · Noroshan · Azrithak · Voryndral · Sorvast · Brenvahl
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Veilcraft
The sorcery of the spires: who wields it, and what it costs them.
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The Tithing
What the Silver City takes, and how it bleeds the Nine Cities dry.
The Atlas
Uncountable riverways
Eleven seats of power, bound together by causeways through the swamp. Choose a place to travel there.
The Atlas
Choose a place
Tap a marker on the map, or pick a name below. The map will carry you there.
Abrogall
[A line or two about Abrogall: who holds it, and what it is known for.]
Farraskine
[A line or two about Farraskine: who holds it, and what it is known for.]
Azrithak
[A line or two about Azrithak: who holds it, and what it is known for.]
Myrithal
[A line or two about Myrithal: who holds it, and what it is known for.]
Noroshan
[A line or two about Noroshan: who holds it, and what it is known for.]
Port Vas
[A line or two about Port Vas: who holds it, and what it is known for.]
Sorvast
[A line or two about Sorvast: who holds it, and what it is known for.]
Greskaal
[A line or two about Greskaal: who holds it, and what it is known for.]
Brenvahl
[A line or two about Brenvahl: who holds it, and what it is known for.]
Ul’Xaal
[A line or two about Ul’Xaal: who holds it, and what it is known for.]
Voryndral
[A line or two about Voryndral: who holds it, and what it is known for.]